![]() ![]() ![]() Legacy Platforms: PS3 - PS2 - PS1 - PSP Spoiler Formatting #JACKSEPTICEYE ABZU TV# Result: GameName Spoiler: spoiler text here #JACKSEPTICEYE ABZU PS3# To echo pretty much everyone else in the thread: Please note that this subreddit is not affiliated with Sony or any of its subsidiaries. Flower: you are flying flower petals, nothing is more relaxing (except the 4th level fuck that place).Inside: artistically and aesthetically phenomenal, mechanically simple to play side scroller.It's not like a jump-scare horror game, but it is incredibly unsettling, eerie, and even horrific at times. Limbo: the game the people who made inside made before they made inside.black and white side-scroller, eerie as hell, dripping with atmosphereĮverybody's Gone To The Rapture: pretty much the platonic ideal of a walking simulator. You walk slowly (like, pretty fucking slowly. it's sort of brutal) through a picturesque english village where no one is left, listening to radio recordings, observing bits of what these people left behind when they suddenly disappeared, and interacting with glowing balls of light that show snippets of these people's last moments. the voice acting and story are actually excellent, so it's really about how much you can tolerate a game that's very light on gameplay, very heavy on story and atmosphere (which is okay!). The Unfinished Swan: a cute, heartwarming (as far as I played) game where you toss ink on your surroundings in order to see/influence them. I never finished it because I never finish lots of games, but I have seen many people rave about it. you come home from college early in 1990-something to your house in portland, OR, and instead of finding your family, the place is empty. completely play-at-your-own-pace story game. if you hate walking sim type games you will hate it, if you do not then it's an interesting, well-written and phenomenally acted story IMO.īastion: much more gameplay-heavy than some others on this list, it's an action RPG where as you play the game, your actions (and everything else that happens) are described by a narrator from some point in the future. in terms of writing and acting, they knocked it out of the fucking park on this game, and it's fun as hell too. you can't really play it with your brain on total autopilot, the combat requires a bit of skill but nothing ridiculous. Transistor: Made by the folks who did bastion. equal levels of excellence in story and writing as Bastion, but this time the dialogue comes from your sword, which has your boyfriend's soul stuck inside it or something, because you can't speak, because your voice got stolen or something (i promise these aren't spoilers, this is the first 30 seconds of the game) instead of a real-time action rpg, it's a semi-turn based semi-real-time tactical action RPG. Oxenfree: you and your teenage friends solve radio-ghost mysteries on a spooky island. most of the gameplay is walking around, solving puzzles, and making dialogue decisions in one of the best dialogue-systems i've seen in a game. Like, i don't know how they made all the actors sound so natural. ![]()
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